Off-network low-impact living on the cut

The VR360 film titled Off-network low-impact living on the cut, published on boattr.uk, for the launch of the after progress exhibition, tells the story of the researchers’ journey on the narrow-boat Quintessence (boattr.uk) on the British Waterways, looking into off-network, local network use of technologies, as a low-impact living on the cut. The ‘boattr – living on the cut’ immersive film depicts the cut and canals of the British Waterways as a digital urban commons, through the artists’ journey on the narrow boat ‘Quintessence’ and the development of the ‘boattr’ prototype in collaboration with MAZI (for “together” in Greek), a Horizon2020 research project. Having operated the boattr.uk, mazizone and 7061 art project over three years, this story, in form of a VR360 film, documents the development of this research.With the evolution the moving image inserted itself into broader, everyday use, but also extended its patterns of effect and its aesthetical language. Video has become pervasive, importing the principles of “tele-” and “cine-” into the human and social realm, thereby also propelling “image culture” to new heights and intensities. The boattr VR360 film makes use of video as theory, reflecting the structural and qualitative re-evaluation it aims at discussing design and organisational level. In accordance with the qualitatively new situation video is set in, the VR360 film presents a multi-dimensional matrix which constitutes the virtual logical grid of the boattr project.

AMRO22 debug

AMRO, Art Meets Radical Openness, is a biennial festival for art, hacktivism and open cultures, organized since 2008 by servus.at in cooperation with the Linz University of Art, Department of Time-Based Media.The current edition of Art Meets Radical Openness is dedicated to the rituals and the philosophies of debugging. As a gathering of communities with interests across arts and cultures, networked technologies and political action, AMRO offers space for sharing knowledge and practices, focusing on the potential of debugging both inside and outside of the purely technical realm.

Artistic Research in European Extended Reality Laboratories

ISEA 2022

This paper analyses the use of Immersive Experiences (IX) within artistic research, as an interdisciplinary environment between artistic, practice based research, visual pedagogies, social and cognitive sciences. This paper discusses IX in the context of social shared spaces. It presents the Immersion Lab University of Malta (ILUM) interdisciplinary research project. ILUM has a dedicated, specific room, located at the Department of Digital Arts, Faculty of Media & Knowledge Sciences, at University of Malta, appropriately set-up with life size surround projection and surround sound so as to provide a number of viewers (located within the set-up) with an IX virtual reality environment. The set-up is scalable, portable and provide easy to use navigation and allow the user to move around within the virtual environment. The paper discusses how ILUM combines and integrates three research strands that are part of a major, sustained artistic or scientific focus of the partnering academic institutions, namely the Visual Narratives Laboratory (VNLAB at the Centre for Interdisciplinary Research, Filmschool Lodz), the Instytut Kultury at Jagiellonian University, Krakow, Poland, and the Spatial Media Research Group (SMRG) at the National and Kapodistrian University of Athens, Greece. In those labs researchers, artists, film-makers investigate and create different kinds of IX. ILUM provides the opportunity to situate artistic research in the context of scientific. The thematic backgrounds of these research strands and the infrastructure of ILUM serve as starting points from which the partners collaboratively create new communication content, exhibition settings and research as well as teaching materials.