!Mediengruppe Bitnik receives Pax Art Award

The exhibition Swiss Media Art: !Mediengruppe Bitnik, Fragmentin, Lauren Huret consists of three solo shows on the respective winners of the Pax Art Awards 2018. In June 2018, two artist groups and one artist from Switzerland were awarded the prize for the first time. The works presented in the exhibition deal with the potential alienation embedded in the stronger intersection of digital technologies and economics. At the same time, they suggest that a more human outcome is possible, inviting the visitors to ask questions and ultimately take control over the instruments that are given to them.

!Mediengruppe Bitnik have established themselves as a major voice in the Swiss media art scene. The duo deals with relevant topics of public interest such as the surveillance of individuals, the commercial use of chat bots or the economy of the darknet. In their most recent works, the artists explore how the digital revolution affects economic dynamics and how these in turn affect our social behaviour. In their work Random Darknet Shopper (2014), !Mediengruppe Bitnik programmed an automated online shopping bot, which randomly purchased items on the darknet and had them delivered to the exhibition space. The question of the responsibility of illegal actions by a bot was raised. The recent work Postal Machine Decision deals with the automation of postal services: !Mediengruppe Bitnik sent twenty-one parcels with two different delivery addresses – one in Halle (Saale) and one in Brussels. The automated post offices, working with the help of barcodes, scanners and programmed instructions, were completely overwhelmed with the parcels and sent them back and forth – which the artist duo tracked and used to study automated logistical systems.

!Mediengruppe Bitnik developed Cryptoraves in collaboration with OMSK Social Club and Knoth & Renner. Utopian events involving live action role-play (LARP) to open up a thinking space around topics related to cryptocurrencies, blockchain technology and DAO. To attend the Cryptorave, participants need to mine the  anonymous cryptocurrency Monero through a dedicated Cryptorave website. By joining their computing power together, the participating community collectively generates value to enable the autonomous dance party experience. Through the online mining process, participants unlock their LARP identity, the Cryptorave reader and finally their entry ticket to the rave. In March, the tenth edition of Cryptorave will take place at HeK. In the exhibition space, a projection displays the Cryptorave website, revealing the process of collective cryptocurrency mining to unlock the LARP dance experience.

Fragmentin, consisting of Laura Perrenoud, Marc Dubois and David Colombini, works at the intersection of art and design. The studio explores the boundaries between the digital and physical environment and examines the impact of technology on our everyday lives. Displuvium, the most recent work realised by Fragmentin in collaboration with designer Renaud Defrancesco for the exhibition at HeK, deals with the controversial topic of geo-engineering and cloud seeding in particular – a practice that was developed to influence and change weather developments and has been applied by many countries since the 1940s. In addition to other works, HeK also presents an updated version of the work 2199, a virtual reality installation that prompts users to follow certain instructions, resulting in a kind of involuntary choreography. With this work, the artists question forms of control and authority through popular media and the willingness of the population to follow them.

Lauren Huret’s work investigates how digital media increasingly influence our social behaviour. The artist uses tools from popular smartphone applications to tell personal stories. In Deep Blue Dream IV, Huret presents herself trapped in a flat screen; her body slowly moves beneath the transparent surface and is pressed against the translucent screen. This work is on the one hand a self-portrait and on the other hand a representation of the complicated relationship between humans and screens in which people get lost more and more. In her most recent video work Praying for my Haters, Huret presents her research on so-called content moderators in Manila who remove offensive content from social networks. Her video shows the difficulties and suffering of these unknown and underpaid workers. For the exhibition at HeK, Huret will develop a new ongoing work, Executive Realness, which will show a livestream resulting from the artist’s research on high-frequency trading algorithms used in the stock market.

Art Foundation Pax is an independent foundation promoting digital and media-based art in Switzerland and is financially supported by Pax. With the Pax Art Awards, ground-breaking prizes for digital art, the Art Foundation Pax in collaboration with HeK, honours and supports media-specific practices of Swiss artists whose works use media technologies or reflect on their effects.

OFFSHORE TOUR OPERATOR

We organised a remote walk through Victoria, Gozo.

The Great Offshore (Le Grand Large) is a documentary artwork, that invites us to a journey into the depth of the offshore industry.

The work gathers together documents, narratives, photographs and objects, collected during several trips in some of the most notorious tax havens : Dublin, the City of London, Zürich and Pfäffikon, Switzerland, Vaduz, Liechtenstein, the Channel Islands, Jersey & Guernsey, Wilmington Delaware, the Bahamas, the Cayman Islands, Malta, Cyprus, Amsterdam, Luxembourg.

The various documents brought back from those exploratory travels are agenced like an encyclopedia, that seeks to index and underlign the infrastructural aspects of the tax evasion industry, that is lying at the heart of the neoliberal machinery.

boattr.uk @IS&T International Symposium on Electronic Imaging

Adnan presented the boattr project during the EI 2019 conference.

Founded in 1947, the Society for Imaging Science and Technology (imaging.org) is a professional international organization dedicated to keeping members and others apprised of the latest scientific and technological developments in the field of imaging through conferences, educational programs, publications, and its website.

IS&T encompasses all aspects of imaging science, with particular emphasis on digital printing, electronic imaging, color science, image preservation, photofinishing, pre-press technologies, hybrid imaging systems, and silver halide research.

History

In 1947 a group of 81 researchers from the National Archives, US Navy, National Bureau of Standards, Signal Corp Engineering Laboratory, Massachusetts Institute of Technology, Georgetown University, Bell & Howell Co., and Eastman Kodak Co.—to name a few—worked together to form the Society of Photographic Engineers. The goal was to establish a society to concentrate on publishing scientific papers in the area of photographic engineering. Before this, papers where published in a multitude of publications mixed with other papers of various non-related material. The membership more then doubled before 1950. The first issue of “Photographic Engineering” was published in January 1950.

As a result of “Photographic Engineering”, the newly formed Society was able to bring in 18 corporate members, including Bell & Howell Co., Eastman Kodak Co., Bausch & Lomb Optical, Graflex Inc., and Kollmorgan Optical. By the end of 1950 the Society had 33 corporate and more than 270 individual members.

The Society of Photographic Engineers changed it’s name in April 1957 to the Society of Photographic Scientists and Engineers (SPSE). Shortly thereafter the first issue of the “Journal of Photographic Scientists and Engineers” was published. On Jan. 29, 1992, the name of the Society was changed to the Society for Imaging Science and Technology (IS&T).

Fourtoni: An AR Sculpture

Fourtoni is an Augmented Reality sculpture that makes use of audience eye tracking data in order to recreate a fourth Triton from the existing three tritons in Vincent Apap’s Triton Fountain located in Triton Square, Valletta.

The virtual sculpture was launched on an Android platform on 28 September 2018 as part of the Science in the City Festival 2018. Fourtoni is a collaboration between Matthew Attard and Matthew Galea from the Department of Digital Arts, together with Dr Vanessa Camilleri from the Department of Artificial Intelligence.

The virtual sculpture’s content was driven by research concerning the combination of the cortical homunculus representation of our body in our brain, and eye-tracking results involving free gazing. This aspect of the project was discussed with Prof. Ian Thornton from the Department of Cognitive Sciences.

Cryptorave #8 @TM

Mediengruppe Bitnik

!Mediengruppe Bitnik

!Mediengruppe Bitnik (read: the not mediengruppe bitnik) are contemporary artists working on, and with, the Internet. Using Hacking as an artistic strategy, their works re-contextualise the familiar to allow for new readings of established structures and mechanisms. Their practice expands from the digital to physical spaces, often intentionally applying loss of control.

They have been known to intervene into Londons surveillance space by hijacking CCTV cameras and replacing the video images with an invitation to play chess. In 2014 Bitnik connected the darknet directly with the gallery space through a shopping bot. With a weekly budget of $100 in Bitcoins, Random Darknet Shopper went shopping on the deep web where it randomly bought items like cigarettes, keys, trousers or a scan of a Hungarian passport and had the items sent directly to exhibition spaces in Switzerland, the UK and Slovenia. In a more recent series of works !Mediengruppe Bitnik use the hacked online dating site Ashley Madison as a case study to talk about the current relationship between human and machine, Internet intimacy and the use of virtual platforms to disrupt and defraud.

!Mediengruppe Bitnik are Carmen Weisskopf and Domagoj Smoljo. They are currently based in Berlin. Their accomplices are the filmmaker and
researcher Adnan Hadzi and the reporter Daniel Ryser.

http://wwwwwwwwwwwwwwwwwwwwww.bitnik.org/

35c3 highlights

“Das ist unser Haus!” from SEELAND Medienkooperative on Vimeo.

The 25C3 highlights:

Lecture: Opening Event
Lecture: Locked up science & Projekt Deal
Open Infrastructure Orbit Vortrags-Arena & OIO social
Lecture: Mind the Trap: Die Netzpolitik der AfD im Bundestag
Lecture: Frontex: Der europäische Grenzgeheimdienst
Lecture: Updates von der europäischen Außengrenze
Lecture: Censored Planet: a Global Censorship Observatory
Lecture: How does the Internet work?
Lecture: Scuttlebutt
Lecture: Introduction to Deep Learning
Lecture: Digital Airwaves
Lecture: Citzens or subjects? The battle to control our bodies, speech and communications
Lecture: Transmission Control Protocol
Lecture: Afroroutes: Africa Elsewhere
Theater/performance: A la recherche de l’information perdue
Lecture: Tactical Embodiment
Lecture: It Always Feels Like the Five Eyes Are Watching You
Lecture: Hacking Ecology
Lecture: Inside the Fake Science Factories
Lecture: C2X: The television will not be revolutionized
Lecture: The Urban Organism
Lecture: Reality Check! Basel/Lagos?? In virtual reality?
Lecture: The Surveillance State limited by acts of courage and conscience
Lecture: Theater und Quantenzeitalter
Lecture: Wind: Off-Grid Services for Everyday People
Lecture: Smart Home – Smart Hack
Lecture: How to teach programming to your loved ones
Lecture: The good, the strange and the ugly in 2018 art &tech
Theater/performance: Never Forgetti
Lecture: The Enemy
Lecture: Computer, die über Asyl (mit)entscheiden
Lecture: Analyze the Facebook algorithm and reclaim data sovereignty
Lecture: Attacking end-to-end email encryption
Lecture: Schweiz: Netzpolitik zwischen Bodensee und Matterhorn
Lecture: The Ghost in the Machine
Lecture: The Layman’s Guide to Zero-Day Engineering
Lecture: DISNOVATION.ORG & tracery & movim
Lecture: Die EU und ihre Institutionen
Lecture: What is Good Technology?
Theater/performance: Mondnacht
Lecture: Meine Abenteuer im EU-Parlament
Film: All Creatures Welcome & All Creatures Welcome
Generative Art with Paper.js
Wie aus einer Wette ein Kiosk System für den Raspi wurde
Programmieren mit der Maus
Exploiting PS4 Video Apps
Neusprech Crashkurs
Lecture: From Zero to Zero Day
Lecture: Internet, the Business Side
Lecture: Transhuman Expression
Lecture: Best of Informationsfreiheit
Lecture: The Critical Making Movement
Lecture: MicroPython – Python for Microcontrollers
Lecture: Planes and Ships and Saving Lives
Lecture: Archäologische Studien im Datenmüll
Lecture: Matrix, the current status and year to date
Lecture: Domain Name System
Lecture: Die Häuser denen, die darin wohnen & das ist unser haus
Lecture: Web-based Cryptojacking in the Wild
Lecture: Mehr schlecht als Recht: Grauzone Sicherheitsforschung
Lecture: Freedom needs fighters!
Lecture: A Blockchain Picture Book
Lecture: Butterbrotdosen-Smartphone
Theater/performance: A WebPage in Three Acts
Lecture: Media Disruption Led By The Blind
Lecture: Desinformation und Fake News – Bekämpfung und Verifizierung leicht gemacht
Lecture: Internet of Dongs
Lecture: Circumventing video identification using augmented reality
Lecture: The foodsaving grassroots movement
Lecture: #afdwegbassen: Protest, (Club-)Kultur und antifaschistischer Widerstand
Lecture: Repair-Cafés
Lecture: Hebocon
Other: Chaos Communication Slam
Lecture: Hacking how we see
Lecture: Are machines feminine?
Lecture: Radical Digital Painting
Lecture: Microtargeting und Manipulation
Lecture: Court in the Akten
Lecture: Dissecting Broadcom Bluetooth
Lecture: Cat & Mouse: Evading the Censors in 2018
Lecture: Augmented Reality: Bridging the gap between the physical and the digital world
Lecture: Kickstart the Chaos: Hackerspace gründen für Anfänger

Celebration of International Migrants Day

The International Organization for Migration (IOM) is planning to celebrate World Migrants Day by organising a one-day interactive event on Tuesday 18 December 2018 from 9:00 to 20:30.

Starting from the Global Compact for safe, orderly and regular migration (GCM), we will be discussing some of its objectives in a pragmatic way and hopefully productive way.

The workshops are open to a variety of stakeholders including Civil Society Organisations, Institutions and migrants themselves. We will be discussing the following GCM objectives:

Objective no. 10: Prevent, combat and eradicate trafficking in persons in the context of international migration.

Objective no. 16: Empower migrants and societies to realize full inclusion and social cohesion.

Objective no. 17: Eliminate all forms of discrimination and promote evidence-based public discourse to shape perceptions of migration.

Objective no. 23: Strengthen international cooperation and global partnerships for safe, orderly and regular migration.

After our sessions are finished The IOM Global Migration Film Festival will be hosting the film screening of “Deltas Back to Shores”

Generating New Narratives

The Turkish based cultural association diyalog invented and realized the Mahalla Festival dedicated to migration, exile and cultural identity in the frame of the Istanbul Art Biennale 2017. The second Mahalla Festival took place in the frame of Valletta European Capital of Culture 2018.

The festivals brought together cultural actors and initiatives from different fields and different backgrounds in Europe and beyond to support an intercultural understanding in the field of migration, inclusion and local communities. Under the title Generating New Narratives the festival in Malta displayed art works, performances, installations, screenings, readings and talks reflecting aspects of borders, armed conflicts and migration, minorities, hospitality and hostility, urban structures, inclusion and intercultural communication.

In November 2016, following an invitation of the Villa Romana in Florence, various cultural initiatives from Europe came together at the Museum Centro Pecci, Prato, and at the Villa Romana, Florence, under the title Gravity for All. The question of this first discussion was: if the European migration crisis continues to be a scandal, how should artists and cultural actors behave?

The participants expressed the desire to establish a sustainable international network for the exchange of experiences between cultural initiatives and artists of the host countries and the newcomers. Since then the Mahalla Festival was established and is continuing on different locations. In 2020 we are planing to organize the Mahalla Festival in the Kurdistan Region of Iraq.

University of Malta @IDFAcademy

Maltese students visited the IDFAacademy during the IDFA festival. To stimulate new talent and high level documentary production, IDFAcademy organizes year-round training programs for emerging filmmakers. IDFAcademy Summer School in July and IDFAcademy during IDFA in November are aimed at international participants, while the Kids & Docs Workshop and the IDFAcademy & NPO Fund Workshop are open to Dutch-speaking participants. For international talent in the field of documentary storytelling and interactive media, DocLab Academy offers a five-day program in November during IDFA.

Bellingcat – Truth in a Post-Truth World (Trailer) from Submarine on Vimeo.

TABOO-TRANSGRESSION-TRANSCENDENCE IN ART & SCIENCE

The third international interdisciplinary conference “Taboo – Transgression – Transcendence in Art & Science” takes place in 11-13 November 2018 in Mexico City, hosted by the Universidad Nacional Autónoma de México (UNAM) and the Centro de CulturaDigital. Including theoretical and artwork presentations TTT2018 continues to focus: a) on questions about the nature of the forbidden and about the aesthetics of liminality – as expressed in art that uses or is inspired by technology and science, b) in the opening of spaces for creative transformation in the merging of science and art. Coordinated in partnership with the program of the FACTT 2018 – Festival Art & Science Trans-disciplinary and Trans-national the conference is co-organized by the Research and Creation Group  Arte+Ciencia , UNAM (Mexico), Arte Institute (USA),  Cultivamos Cultura  (Portugal) besides the Department
of Audio and Visual Arts, Ionian University (Greece). Art is, in so many ways, a reflection of reality, its glorification as well as its challenger, in an instinctive understanding that nothing is stable despite the effort to keep a balance between the comfort of belief and the delusion of control. Art and science
interrelations are not always clear and one could have the impression that the artist seems more permeable to the influence of science than the scientist to the influence of art. Art’s playfully transgressive nature offers creative bypasses to the grammar of science and expands the dialogue with its openness to a multiplicity towards the new. Nevertheless, art – albeit its originary
affinity with the taboo – is never completely liberated from moral considerations. Deeply involved into this lively discourse on the nature of the taboo, art becomes the very domain of contemporary experimentation with transgression, in order to provoke and sparkle discourse, catalyzing possible forms of transcendence.

Adnan Hadzi presented the paper ‘boattr – towpath as social commons’

This paper discusses the towpath/‘network’ of the British Waterways as a digital social commons, through the researcher’s journey on the narrow boat ‘Quintessence’ and the development of the ‘boattr’ prototype in collaboration with MAZI (for “together” in Greek), a Horizon2020 research project. For three years the researcher joined the community of bargees 1 , travellers 2 , who use the canals to live 3 on them, with a temporary permit 4 to stay for two weeks in one place 5 . The paper will offer a critical view on the housing situation in the UK and EU in general.

The boattr project connects narrow boats to the ‘Internet-of-Things’ and allows for open wireless mesh-networking within the narrow boat community, by using affordable microcomputers. The paper analyses the technology and knowledge that aims to 1) empower those narrow boats who are in physical proximity, to shape their hybrid urban space, together, according to the specificities of the respective local environment, and 2) foster participation, conviviality, and location-based collective awareness of the canals. The paper looks into capabilities offered by Do-It-Yourself networking infrastructures – low-cost off-the-shelf hardware and wireless technologies – and how small communities or individuals can deploy local communication networks that are fully owned by local actors, including all generated data. These DIY networks could cover from a small square (e.g., using a Raspberry Pi) to a city neighborhood (e.g., RedHook initiative) or even a whole city (e.g., guifi.net), and in the case of boattr the towpath of the canal network. Boattr integrates existing Free and Open Source Software software (like those under development by the P2Pvalue project, mobile sensing devices, and recent developments in open data and open hardware), allowing it to be appropriated by different non-expert users according to their respective context and use case. This paper is being proposed in combination with a 360 installation, alongside a running boattr prototype, and the boattr micro-computer book launch (see boattr 360
installation proposal). The conference visitors will be able to experience boattr through a VR headset, and access the boattr prototype and book over any WiFi enabled device. boattr 360 – living on the cut
This 360 video installation lets the conference visitor experience the ‘boattr’ project through a VR headset, and access the boattr micro-computer book over any WiFi enabled device. The installation encompasses a photographic triptych showcasing canal life, a seating representing a narrow boat’s bow on which the viewer can sit and immerse into a journey on the narrow boat Quintessence. With the evolution the moving image inserted itself into broader, everyday use, but also extended its patterns of effect and its aesthetical language. Video has become pervasive, importing the principles of “tele-” and “cine-” into the human and social realm, thereby also propelling “image culture” to new heights and intensities. The boattr 360 installation makes use of video as theory, reflecting the structural and qualitative reevaluation it aims at discussing design and organisational level. In accordance with the qualitatively new situation video is set in, the installation presents a multi-dimensional matrix which constitutes the virtual logical grid of the boattr project. The installation translates online modes into physical matter (micro computer), thereby reflecting on logics of new formats – by rendering a dynamic, open structure, allowing for access to the boattr micro-computer book over the ‘boattr’ WiFi SSID. The boattr DIY infrastructures offer a unique set of special affordances for local services to the narrow boat community, outside the public Internet: the ownership and control of the whole design process that promotes independence and grass-roots innovation rather than fear of data shadows; the de facto physical proximity of those connected without the need for disclosing private location information, such as GPS coordinates, to third parties; the easy and inclusive access through the use of a local captive portal launched automatically when one joins the network; the option for anonymous interactions; and
the materiality of the network itself.