ISEA Symbiosis

In an era of global crisis — ecological and economic; sanitary and socio-political — symbiosis is a notion that allows us to explore the metamorphosis afoot and to imagine possible futures. This symposium offers an experimentation incubator where artists, designers, scientists, and other thinkers will exchange and debate on processes and practices, exhibiting innovating projects along the way.

ISEA opening

Symbiosis is a cornerstone of life itself — no organism, nor any species more widely, could survive isolated and without exchanges . This applies as much to human societies as to the relations of those societies with their environments. More than a simple co-existence, symbiosis involve interdependence. It can be positive, neutral, or negative, varying according to the dynamic between the relations between the parties. We must, then, choose our symbiotic models wisely. This is the thematic orientation of this year’s conference.

Symbiosis — at once object, subject, and pre-condition for this international gathering.

ISEA2023 SYMBIOSIS is a symbiotic event: trans-disciplinary (including visual arts, theater, music, design, cinema, sociology, philosophy, economics, engineering, mathematics, biology, physics , …) and inter-sectorial, concerning the arts, creatives industries, research, and citizenship more widely.

DCAC 2023

Welcome to the 5th International Conference on Digital Culture & AudioVisual Challenges. DCAC-2023 will again afford an exceptional opportunity for renewing old acquaintances, making new contacts, offering a worldwide connection between researchers and lecturers, from a wide range of academic fields, facilitating partnerships across national and disciplinary borders. This International Conference on Digital Culture & AudioVisual Challenges is hosted by the Department of Audio & Visual Arts (Ionian University) and it will be held in hybrid way – online and in Corfu (Greece).

The aim of the DCAC-2023 is to bring together technology, art and culture in the Digital Era, as well as to provide a forum on current research and applications incorporating technology, art and culture, to deepen cooperation, exchange experiences and good practices.

Researchers, artists and scholars are encouraged to participate in the discussion about the interaction between interdisciplinary creativity, technology, arts and culture. Adnan Hadziselimovic presented his paper on Open Justice Transformations Impacting Extended Reality (XR) Environments

Farfara 2031

Farfara2031, referring to an island that appeared sporadically on maps of the 16th century, is a project and research process, using the procedure of bidding with this fictional island for the title of European Capital of Culture (ECoC). Designed as an artistic experimental platform Farfara2031 aims to push the boundaries in thinking, practising and experiencing what an ECoC may be if virtuality is considered as a new form of cultural ‘physicality’. Farfara2031 takes the model of ECoC as a working template for investigating innovative structures and improved relations of creative and systemic thinking to develop models of collaboration, common curation and hybrid / blended models of training, capacity building, informal education and artistic production with participants and audiences at the heart of the work done.The project believes that arts programming and producing art in the digital realm should go beyond a process of digitisation of an analogue format. However this requires a shift in creative practice and, in particular, thinking and conceptualisation. Within the context of a European Capital of Culture – created in a pre-digital world – we need to examine how the knowledge transfer from current trends in arts programming and production within the digital space can be extended to an ECoC digital programme and subsequently serve as a point of departure for digital culture. The project aims to contribute to a European vision beyond the usual or known parameters, terminologies and factual argumentations, or rhetoric of competitions of “The City in the Age of Touristic Reproduction” (Boris Groys). It attempts to explore new modes of digital and analogue learning and sharing, and takes Farfara – this mythical Maltese island – as a potential host, model or test-bed of a new way of approaching the intense activity surrounding the conferring, programming and managing of an ECoC.In a broader context, the project will implement the first step of a longer-term project (Comino-Farfara2031) by looking specifically into the mysterious island of Farfara, to critically examine how virtuality can create a different understanding of creative activity within a non-physical space, and through the framework of the ECoC programme, itself made up of three key elements; ‘European’, ‘Capital’ and ‘Culture’. By using this framework, and the three key elements which refer to many-layered elements, such as identity, history, religions, conviviality, economics, and geographies, the project proposes a rethinking of the process of cultural experimentation. Thus, in this context, Farfara highlights the speculative components of futuring the three terms as a dynamic field of perspectives, and asks what potentials can be found by looking closely at concepts of place, community or identity through the lens of programming an ECoC for a space that simply does not exist – in other words, what does a cultural programme for digital communities which goes beyond spatial thinking look like?Ultimately, the project’s research question is: How can virtuality – understood here as a new form of urban and cultural ‘physicality’ – shape a more radical understanding of what European Capital of Cultures should achieve, by planning a cultural programme for a non-physical place?This research question will be explored through the project’s planned programme of field research, a series of online forums with a broad circle of collaborators, several workshops with experts in various related fields, and a residency programme through an open call to artists and researchers. The project will conclude with a fictional online bid for the title of Farfara2031.

Figure it Out Consortium Meeting

FIGURE IT OUT: THE ART OF LIVING THROUGH SYSTEM FAILURES


Figure it Out: The Art of Living Through System Failures explores practices and phenomena in which systems and institutions fail specific communities and populations. Trapped within constraining situations, these people are starting to develop strategies of lying, cheating and stealing to counter their limitations and powerlessness vis-à-vis these systems.From the position of the dispossessed and excluded, actions and practices that would be condemned in the mainstream,assume a different ethical and political connotation. In popular culture, these practices are frequently celebrated as a cunning and crafty reworking, often poetic or humorous. They have also expanded into the digital sphere as well, where they are getting recombined in interesting ways facing new kinds of algorithmic power structures. Figure it Out will explore the use of these practices as forms of resistance and tools for bypassing rules, as attempts to obtain access to key rights that remain foreclosed for certain groups. The aim is not to indiscriminately celebrate personal gain through illicit behavior, but to acknowledge the ingenuity that comes in finding a way out of an impossible situation. Possible examples come from a broad variety of practices – such as the avoidance of internet censorship by transformation of entire websites into image formats or the camouflage techniques of migrants adopting a ‘western’ look to fool surveillance algorithms.The project will explore similar practices that enable disenfranchised groups to overcome barriers established by administrative and algorithmic regimes. The focus is on the strategies of rural women, eco-commoners, LGBTIQ+, migrants, etc. in conflict with corporate or state rules.Figure it Out involves partners from Croatia, France, Greece, Malta and Serbia who will work with and engage different communities sharing their stories through art productions, exhibitions, a radio festival, bonfire events and web-zines.

Erasmus.XR (&) Education – symposium

Fashion in phygital world – case studies of Balenciaga and H&M
Lois. Monstrous encounters
Teaching writers about XR – a chance for innovation in the writing practices or a dead end?
Traditional and XR film production – Virtual Production
Teaching the creative aspects of composing immersive, interactive experiences
Outputs of the ErasmusXR project and sustainability plan for the future
The Archisphere Studio of the Faculty of Intermedia in Krakow. Technology and Education
Shaping artistic practice and XR
Studio of Immersive Film and VR Experiences – artistic practice and teamwork
Interdisciplinary research and education in virtual reality and new media
From the ZTGK Challenge to scientific research and artistic activities – in search of the narrative in virtual worlds
Immersive technologies in Education – experiences of Voxel Lab
VR training solutions – a Virtual Training System case study

TM/CTM 2023: Portals

Research Networking Day
Research Networking Day
Research Networking Day
Fluid Components
Poetics of Listening
Temporal Dichotomies & Speculative Mythologies
The No-venue Underground & Digital Folklore Music Subcultures
Clubbing Generation Z
Authentically Plastic

Decentralized Remote Chaos Experience

Closing Ceremony

Cyberpunk 2022 Trust in digital communication
How We Founded a Citizen Television Station
Unser Weg zum portablen DNA-Synthesizer
US government demands direct police access to European biometric data
Kunst im Umbau
K – Kulturarbeit
Solidarisch essen, ackern, imkern und wohnen
Raum für die schöne Welt
Das Fediverse steht für Vielfalt nicht für Einfalt
Das Mietshäuser Syndikat und das Neubauprojekt Görzer128
Kunst und Kommerz, ein problematisches Verhältnis
Geschlechtergerechtigkeit und Making
Git: Let’s f*ck up history, and then restore it
«Thank you for your data» oder weshalb uns das Thema Data Analytics interessieren sollte
Real citizens of Rheinfelden living in an AI painted model of Jakob Strassers hometown
Metaverse und NFT

Global Dance Collaboration in the Metaverse

This showcase performance is a vibrant and diverse showcase of experimental work with motion capture in practices of remote choreographic collaboration, sharing the outputs of a six-month digital dance research residency. Six teams of both dancers and creative technologists – from India, Thailand, Malta, Brazil, the US and the UK, will present unique breakthrough work in their own dance style and aesthetic.The Arts and Humanities Research Council-funded Goldsmiths Mocap Streamer project ‘Building an international network for virtual dance collaboration’ has developed work with six teams in a six-month artist residency(Opens in new window). This project showcase event will be a combination of live dance, immersive screen-based performance, and playful interactive installation. It is present in a hybrid in-person and live-streamed mode with remote dancers performing together within a virtual and interactive environment. The six project outputs will be presented within an afternoon programme of presentations and conversations – come for some, or all of these exciting team presentations.

Global Dance Collaboration in the Metaverse

NoisyLeaks!

Dow does the right thing / I have a bad case of diarrhea: the (other) Julian Assange Story

NoisyLeaks! is a moment combining an exhibition alongside a series of events which will take place from October 8th to October 30th, 2022. NoisyLeaks! aims to collectively expose and celebrate the historical and cultural heritage of WikiLeaks and its influence on world-wide practices – a space and moment to share knowledge, practical skills and encourage freedom of information.