Ctrl Z is a collective digital arts exhibition that features our final dissertations and respective artistic projects. Every artist has personally designed and curated a variety of elements that come together in an intricate and meticulously planned art project, that is backed by thorough research in the respective field. No two projects are the same, as each revolves around a subject that the artist is personally passionate in pursuing, expressed through their preferred medium/media of choice. The exhibition as a whole features a wide range of themes, amongst which are explored the topics of identity, duality, homelessness, LGBT relationships, video game and film adaptations, VR and fashion. There is an over-arching theme of questioning and delving into that which is deeply and innately human. Ctrl Z is an opportunity for each artist to showcase their skillset through a project they believe in, and which is the culmination of a year’s worth of trials and error, research, and dedication.
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The Annual 2020
Selected as a winner in The Annual 2020, The Glass Room is a thought-provoking exhibition from @mozilla and @Info_Activism which offers a timely look at how companies use and store our data.
The Creative Review Annual is one of the most respected and trusted awards for the creative industries. We celebrate the best creative work from the past year, and those who create and commission it.
This year’s Annual was judged by a wider jury than ever before, due to the introduction of a new, two-stage process. The first round of judging was done remotely, by more than 60 judges around the world.
From here, we had a shortlist, which was examined again by a team who came to CR’s London offices. These judges were Ana Balarin (Mother), Cheryl Calverley (Eve Sleep), Tarik Fontanelle (On Road), Paul Jordan (Engine), Kate Marlow (Here Design), Alex O’Brien (The Face), Craig Oldham (The Office of Craig Oldham), and Emma Perkins (Lego).
Housed in a former Converse store in downtown San Francisco, The Glass Room looked, at first glance, like a typical high-end tech shop. With its minimal interiors, staff in all-white uniforms, and devices displayed on gallery-style plinths, it resembled the kind of slick retail experience you’d expect from the likes of Apple and Microsoft. Yet there wasn’t a single item for sale in the 20,000-ft space. Instead, this interactive exhibition offered a fascinating look at our relationship with digital devices and the way that our personal information is stored and shared by governments, brands and tech providers.
Curated by Berlin collective Tactical Tech (which has been exploring the impact of technology since 2003), and presented by Mozilla, The Glass Room contained over 50 exhibits – from interactive artworks to sculptures, videos, infographics and animations. Visitors could browse more than four million leaked LinkedIn passwords, rifle through a Rolodex of public apologies made by Facebook CEO Mark Zuckerberg, or view the personal data stored in the barcode on their driving licence with the help of Marc DaCosta’s project, Clear ID.
Artworks ranged from playful to the downright unsettling: Unintended Emissions, by the Critical Engineering Working Group, highlighted the data traces we emit as we walk through public areas, while Tega Brain and Sam Lavigne’s project Smell Dating offered an unusual twist on online matchmaking, pairing users based on their ‘smell compatibility’ and inviting visitors to select a potential suitor by smelling worn T-shirts.
The exhibition also featured a Data Detox Bar (a riff on Apple’s in-store Genius Bar), where visitors could receive advice on digital security, privacy and wellbeing from a team of in-house experts. Alongside the artworks, the space was home to a daily programme of talks and workshops, providing a platform for visitors to debate and learn more about some of the issues explored in the pieces on show.
The pop-up was the fourth iteration of The Glass Room (the project launched in 2017, with previous exhibitions held in London, New York and Berlin), and included a host of new artworks for 2019. Launched in the midst of growing discussions around surveillance capitalism, it felt like a timely look at one of the most urgent issues affecting the tech industry, and brought the discussion around privacy to Silicon Valley’s doorstep.
With its engaging artworks, the show aimed to help consumers make sense of a complex and nuanced issue, and provide practical tips to help them feel more informed and in control of their information. Given our growing uneasiness with the way in which data is stored and traded, it would have been easy to create an exhibition that veered towards sensationalism or painted a Black Mirror-esque vision of the future, where brands know our every thought and movement. But while the exhibition drew visitors’ attention to the darker side of digital tech, it also aimed to highlight potential solutions to some of the challenges that a business model built on data has given rise to, and explore how we can foster a more positive relationship with the devices we interact with on a daily basis.
Online privacy might not sound like the most visually engaging topic for an exhibition, but The Glass Room brought the subject to life with wit and imagination. Its futuristic interiors and downtown location helped draw in local crowds and put the issue in front of people who might not have made the time to seek out an exhibition on the subject.
More than 20,000 people visited the pop-up during its two-and-a-half-week run, and the exhibition hosted 40 private tours for companies including Salesforce, Amazon and Google. To date, The Glass Room has attracted over 60,000 visitors worldwide, while smaller events and local ‘community editions’ have engaged another 100,000.
It is now turning its focus to misinformation, in a new exhibition, due to launch in Europe in 2020, that will explore how social media and the web have changed the way we react to information, and delve into the world of fake news, deepfakes and addictive design. As with the previous Glass Room pop-ups, it promises to be an eye-opening experience.
Critical Zones Streaming Festival
Virtuelle Eröffnung und Streamingfestival: Critical Zones Die Ausstellung »Critical Zones – Horizonte einer neuen Erdpolitik« über die kritische Situation der Erde fällt durch die Corona-Krise in eine kritische Zeit. Eine neue Erdpolitik verlangt auch eine neue Ausstellungspolitik: Wir gehen auf Sendung!
ILUM receives Research Excellence Award
MoneyLab#8
Critical thinkers, artists, researchers, activists, and geeks in search of other economies and financial discourses for a fair society.
All along, these have been dark times for the economy, as offshore finance wreaks havoc in the very fabric of cities and communities, and crypto-companies navigate the world in search of their own tax havens. Information leaks from financial paradises have made it clear that the wealthy, influential, and well-connected will still escape taxation. These are the same people turning places like Malta and the Bahamas into luxury apartment zones. At the same time, well-documented Dutch fiscal loopholes cost the world approximately 22 billion euros in lost taxes each year. Corporations like Shell tempt governments with scraps of their ill-gained revenues in exchange for legal residence in anonymous letterboxes. Global business and crypto-speculation have debased national regulations to the competitive logics of an international tax marketplace, and local economies and communities struggle to hold up against privatisation and the mass transformation of jobs to a precarious freelance existence in the gig economy.
Weeks into the corona crisis, it is too early to say which aspects of the global financial system have been thrown into the dustbin of history. Pivotal nation-states are now exploring digital currencies as one tool for post-pandemic stimulus (or austerity). How do the earlier proposals for Universal Basic Income relate to the sudden appearance of helicopter money in some countries? Are the Keynesian money proposals to prop up the Western economies an indication of the end of the neoliberal hegemony? Is the ban on cash during the corona crisis an indication of the arrival of the cashless society?
It is a grim scenario, but perhaps not all is lost. The economy is not – and never was – merely in the hands of faceless corporations and cryptocurrency speculators. MoneyLab explores the imaginaries of artists, researchers, activists, and geeks in search of other possible economies and urgently interrogates a different financial discourse. It has always asked: can we use technology critically to support alternative values of cooperation and “commoning” in a world that is dominated by individualism and competition?
MoneyLab #8, the first-ever in a post-socialist country and the first-ever virtual edition, features examples far from the mainstream media spotlight. It zooms in on the effects of offshore finance and explores counter-experiments in the realms of housing, care work, and blockchain technology. In the fringes, something interesting is happening: blockchain is no longer just another tool for capitalist growth obsessions, and people are realising radical visions for fairly-waged care work, redistributed wealth, equitable social relations, and strong grassroots communities. In our world of vanishing cash, corner-cutting multinationals, and weakened social support structures, can community currencies or self-organised care networks strengthen neighbourhoods? What would fair and social housing look like if it was turned into the cornerstone of the economy? Who is building local systems that can stand up against the financialisation of housing in the global platform economy?
MoneyLab #8 sheds light on radical and alternative strategies for self-organisation and pushes on towards new and collective futures situated in resilient local communities.
Zoomed In
Zoomed In is a new virtual festival celebrating photography and architecture.
The festival will take part from 21st-24th April 2020, and is one of the official partners of the Dezeen Virtual Design Festival.
Zoomed In is organised by London-based architectural photographer Luke O’Donovan, kindly supported by an incredibly generous network of guest curators and event participants. Please direct any enquiries to Luke at contact@lukeodonovan.co.uk
For updates on the festival, please check our Instagram, Twitter, and Youtube. You can also subscribe to Luke’s email newsletter below for updates on Zoomed In and other architectural photography projects.
Well Now WTF?
Museums are still closed. School is still cancelled. The world is still shut off and we’re still stuck indoors. The toilet paper is sold out and we change our Zoom backgrounds more often than we change our clothes. And Twitter…we won’t even go there. While everything is still cancelled, why not make our online show MORE?
Silicon Valet is pleased to present the re-opening of Well Now WTF?, an online exhibition curated by Faith Holland, Lorna Mills, and Wade Wallerstein—now with MORE WTF! The exhibition was designed and installed by Kelani Nichole.
Join us for a virtual opening party on May 2nd from 2PM – 4PM EST at http://wellnow.wtf/. We’ll be live streaming on Twitch, and (as always) kicking it in the chatroom.
With everything unrelenting, we continue to ask ourselves: Well Now WTF? We still have no answer, but we’re having a great time making GIFs. We’ve shown that we can come together and use the creative tools at our disposal to build a space for release outside of anxiety-inducing news cycles and banal social media feeds.
Well Now WTF? is as much an art show as a community gathering. Since the initial opening on April 4 and continuing past the virtual re-opening party on May 2nd, we will hold online events on the site itself and via Twitch where people can gather and talk as they would normally for a physical exhibition.
Well Now WTF? is available online at www.wellnow.wtf. The exhibition is free and open to the public, with a $5 suggested, pay-what-you-wish entry that will be redistributed to the artists contributing work.
Donors who contribute $100 or more to Well Now WTF? Will be rewarded with an advanced look at an unpublished GIF by Nicolas Sassoon, Rick Silva, or Wednesday Kim delivered directly to their inbox. These gifs are exclusive and available only to donors. All money will go to the artists in the exhibition. We will be releasing new easter egg GIFS for donors periodically—collect them all!
The exhibition is accompanied by essays by Wade Wallerstein and Seth Barry Watter.
Images & press information from the exhibition (including the original exhibition release) are available here. Please credit artists listed in file names when using.
Participating Artists: A Bill Miller, Ad Minoliti, Adrienne Crossman, Alex McLeod, Alice Bucknell, Alfredo Salazar-Caro, Alma Alloro, Ambar Navarro, Andres Manniste, Anne Spalter, Anneli Goeller, Anthony Antonellis, Antonio Roberts, Ben Sang, Benjamin Gaulon, Bob Bicknell-Knight, Carla Gannis, Casey Kauffmann, Casey Reas, Cassie McQuater, Chiara Passa, Chris Coleman, Chris Collins, Cibelle Cavalli Bastos, Claudia Bitran, Claudia Hart, Clusterduck Collective, Daniel Temkin, Devin Kenny & Morgan Green, Diego Ortega, Don Hanson, Dominic Quagliozzi, Elektra KB, Ellen.Gif, Eltons Kuns, Emilie Gervais, Emily Mulenga, Erica Lapadat-Janzen, Erica Magrey, Erin Gee, Eva Davidova, Eva Papamargariti, Everest Pipkin, Exonemo, Faith Holland, Felt Zine, Francoise Gamma, Graham Akins, Guido Segni, Hannah Neckel, Haydiroket, Hyo Myoung Kim, Ian Bruner, Jan Robert Leegte, Janet.40, Jason Isolini, Jazmin Jones, Jenson Leonard, Jeremy Bailey, Jillian McDonald, Juan Covelli, Kamilia Kard, Katherine Sultan Erminy, Keiken + George Jasper Stone, Kid Xanthrax, LaJuné McMillian, Laleh Mehran, LaTurbo Avedon, Laura Gillmore, Laura Hyunjhee Kim, Lauryn Siegel, Libbi Ponce, Lilly Handley, Lior Zalmanson, Lorna Mills, LoVid, Mara Oscar Cassiani, Mark Dorf, Mark Klink, Maurice Andresen, Maya Ben David, Miguel Martin, Molly Erin McCarthy, Molly Soda, Mohsen Hazrati, Nicolas Sassoon, Nicole Killian, Off Site Project, Olia Svetlanova, Olivia Ross, Ophélie Demurger, Pastiche Lumumba, Peter Burr, Petra Cortright, Pinar Yoldas, Rachel Rossin, Rafia Santana, Rah Eleh, Rick Silva, Rita Jiménez, Rodell Warner, Rosa Menkman, Ryan Kuo, Ryan Trecartin, Santa France, Sara Ludy, Sebastian Schmieg, Shana Moulton, Shawné Michaelain Holloway, Snow Yunxue Fu, Solimán Lopez, Surabhi Suraf, Stacie Ant, Sydney Shavers, Terrell Davis, Theo Triantafyllidis, Tiare Ribeaux, Tobias Williams, Travess Smalley, Tyler Kline, Wednesday Kim, Will Pappenheimer, Yidi Tsao, Yoshi Sodeoka, and Ziyang Wu.
About Silicon Valet
Silicon Valet is a virtual parking lot for expanded internet practice, serving as a hub for the global spread of artists working with the internet and digital materials. Silicon Valet also hosts a digital arts residency and an online exhibition program.
Free El Hiblu 3
In Malta, three African teenagers stand accused of terrorism. They were among a group of migrants who fled Libya on a rubber boat on the 26th of March 2019. At risk of drowning, 108 people were rescued by the crew of the cargo ship El Hiblu 1. Instructed by an aircraft of the European military operation Eunavfor Med, the crew sought to return the rescued to Libya, a war-torn country where migrants live in appalling conditions. The migrants protested their return and convinced the crew of El Hiblu 1 to steer north, to Malta. During the protest nobody was hurt and nothing was damaged. Three African teenagers were arrested and imprisoned for 8 months. Now before a Maltese court, the El Hiblu 3 face serious charges of terrorism and could, if convicted, spend many years in prison. On the 28th of March 2020, the campaign “Free El Hiblu 3” will be launched, several human rights organisations, rescue NGOs, international lawyers and local NGOs are involved in the solidarity campaign.
boattr.uk book & blog
Digital Arts on the British Waterways
This boat book & blog documents our journey on our narrowboat ‘Quintessence’ and the development of the boattr prototype in collaboration with MAZI (for “together” in Greek), a Horizon 2020 research project. Boattr connects narrow boats to the ‘Internet-of-Things’ and allows for open wireless mesh-networking within the narrow boat community, by using affordable microcomputers. The main goal of this project is to provide technology and knowledge that aims to 1) empower those narrow boats who are in physical proximity, to shape their hybrid urban space, together, according to the specificities of the respective local environment, and 2) foster participation, conviviality, and location-based collective awareness of the canals.
This is an edited collection of assembled and annotated boat logs, photographs and video essays, manifested, in a scholarly gesture, as a ‘computer book’.
The boattr prototype was built on the MAZI toolkit and the capabilities offered by Do-It-Yourself networking infrastructures – low-cost off-the-shelf hardware and wireless technologies – that allow small communities or individuals to deploy local communication networks that are fully owned by local actors, including all generated data. These DIY networks could cover from a small square (e.g., using a Raspberry Pi) to a city neighbourhood (e.g., the Commotion Construction Kit used at the RedHook WiFi initiative) or even a whole city (e.g., guifi.net, awmn.net, freifunk.net), and in the case of boattr the UK canal network.
The boattr DIY infrastructures offer a unique rich set of special characteristics and affordances for offering local services to the narrow boat community, outside the public Internet: the ownership and control of the whole design process that promotes independence and grass-roots innovation rather than loss of control and fear of data shadows; the de facto physical proximity of those connected without the need for disclosing private location information, such as GPS coordinates, to third parties; the easy and inclusive access through the use of a local captive portal launched automatically when one joins the network; the option for anonymous interactions; and the materiality of the network itself. The prototype integrates existing FLOSS software, from very simple applications to sophisticated distributed solutions (like those under development by the P2Pvalue project, mobile sensing devices, and recent developments in open data and open hardware), allowing it to be appropriated by different non-expert users according to their respective context and use case.
Table of Contents
Research Journal
Adnan Hadzi
Boat Log
Adnan Hadzi & Natascha Sturny
Reflections
Natascha Sturny, Rob Canning & James Stevens
Videos
Adnan Hadzi
Images
Natascha Sturny
Resources
Franz Xaver & Anton Galanopoulos
Editor
Adnan Hadzi
Authors Collective
Adnan Hadzi
Natascha Sturny
Franz Xaver
Anton Galanopoulos
James Stevens
Rob Canning
Tech Team
Harris Niavis – MAZI Programmer
Giannis Mavridis – Micro-Computer Programmer
Producers
Adnan Hadzi – Format Development & Interface Design
Panayotis Antoniadis – MAZI Project Manager
Mark Gaved – Coordination Creeknet
Quintessence Logo: H1 Reber / Buro Destruct
Cover artwork and booklet design: OpenMute Press
Copyright: the authors
Licence: after.video is dual licensed under the terms of the MIT license and the GPL3
Language: English
Assembly On-demand
OpenMute Press
Acknowledgements
Co-Initiated + Funded by
Horizon 2020 – The EU framework programme for research and innovation
The Mazi project (2016-2018) has received funding from the European Union’s Horizon 2020 ICT CAPS initiative under grant agreement no 687983.
Thanks to
Ushi Reiter – Art Meets Radical Openness, Servus.at, Linz
Vince Briffa – Department of Digital Arts, University of Malta
Clemens Apprich – Centre for Digital Cultures, Lüneburg
Rob Canning – School of Art and Design, Coventry University
Gary Hall – School of Art and Design, Coventry University
Simon Worthington – OpenMute Press, London/Berlin