D.TV

Cryptorave #10 @HEK

As part of the exhibition Swiss Media Art: !Mediengruppe Bitnik, Fragmentin, Lauren Huret – Pax Art Awards 2018 a Cryptorave will take place at HeK; a dance party that combines crypto currencies and live action roleplaying games.

!Mediengruppe Bitnik, Omsk Social Club, Knoth & Renner, Cryptorave #10, 2019

Recently, !Mediengruppe Bitnik – Carmen Weisskopf and Domagoj Smoljo – developed Cryptoraves in collaboration with Omsk Social Club: performative events including live action role-playing games, dance parties and crypto currencies. Visitors are invited to take part in the participative performance by registering on the Cryptorave website and allowing their computer to mine the anonymous crypto currency Monero in order to unlock information about the party and the role to be played. By joining their computing power, the participating community collectively generates value to enable the autonomous dance party experience. Through the online mining process, participants unlock their LARP identity, the Cryptorave reader and finally their entry ticket to the rave.

Mine your ticket and unlock information on the party here: http://0b673cce.xyz

The acts Ven3mo (CH), Primitive Art (IT), Crystallmess (FR) and Suutoo (GB) will play live at the Cryptorave.

Ven’3mo is a Geneva-based multidisciplinary artist, DJ and researcher. She plays with sound in order to explore notions of hybridisation and mutation – looking at music as a vector for transformation and deconstruction. Her sets are not subject to one genre and are filled with different textures and narratives.

Primitive Art is an Italian experimental music band founded in 2011 by the collaboration of Matteo Pit and Jim C. Nedd. Digital soundscapes provide the arena for timbres, melodies, verses and spoken words to crash into one another. Within the haze, the duo winds up its chaotic energy, channeling their intimate songs in strange territories.

Through the medium of DJing, Crystallmess concentrates on the analysis of so-called „subcultures“ and the influence of black diasporas. Through the multiplication of references to dancehall, soca, logobi and hip-hop, Crystallmess manifests the importance of these currents in the formation of new musical territories. Her expressive sets decolonise club culture, inviting us to rethink the future.

Multi-disciplinary artist and musician Suutoo creates soundscapes both harmonious and discordant. Utilising fantasy as a weapon of choice, Suutoo destroys the gods you thought you worshipped and lets you swallow light.

Black Mirror Special on ARTE.TV about crypto raves.

Amnesia Scanner

Rave Culture on Block Chain

Immersive Lab workshop @HEK

Adnan Hadzi took part in the immersive lab workshop @HEK. The ‘Immersive Lab’ is an artistic and technological research project of the Institute of Computer Music and Sound Technology at the Zurich University of the Arts. It is a media space that integrates panoramic video, surround audio with full touch interaction on the entire screen surface. The ‘Immersive Lab’ provides a platform for a catalogue of artistic works that are specifically tailored to the unique situation that this configuration offers. These works articulate the relationship between immersive media and direct interaction. It functions both as a space for experimental learning and creation and as a permanent audiovisual installation for the general public, showing finished pieces in a self-explanatory way.This installation as a platform is the fruit of several years of investigation and artistic creation. The term Immersion is used in a broader sense. Apart from spatial envelopment by image and sound, additional levels of immersions are generated for the visitors: they enter into a dedicated physical space, direct tactile interaction on the panoramic surface enhances their personal engagement, and finally within the shared space arise group behaviour and social interactions. Such an extended form of immersion provides a multi-faceted experience.The compositions can be collaboratively created and combine visual and sonic material with generative and algorithmic methods. The artistic approach focuses on real-time pieces that react to visitor interaction and that take advantage of the panoramic nature of the installation.

Different forms of engagement are possible within the installation. The audience can freely explore the works and experience different types of perceptions. Artists can experiment with the development of compositional strategies for working with different senses and artistic domains. The installation exposes foundational aspects of immersion such as spatial and multi-sensory perception, which provide interesting topics for investigation.Work in the ‘Immersive Lab’ happens in different phases, activities, and addresses different people. In a teaching context, in general, any student can visit the lab in guided tours. Students majoring in electronic music or media arts, however, are invited to actively learn by exploring the inner workings of existing pieces. Artists and advanced students have the opportunity to become involved more intensely by creating entirely new pieces. For this, the ICST offers to share its experience, methods, and tools for development and realization of ideas for this particular media space. Finally, in the exhibition context, general audiences are invited to experience the catalogue of works.

boattr.uk @IS&T International Symposium on Electronic Imaging

Adnan presented the boattr project during the EI 2019 conference.

Founded in 1947, the Society for Imaging Science and Technology (imaging.org) is a professional international organization dedicated to keeping members and others apprised of the latest scientific and technological developments in the field of imaging through conferences, educational programs, publications, and its website.

IS&T encompasses all aspects of imaging science, with particular emphasis on digital printing, electronic imaging, color science, image preservation, photofinishing, pre-press technologies, hybrid imaging systems, and silver halide research.

History

In 1947 a group of 81 researchers from the National Archives, US Navy, National Bureau of Standards, Signal Corp Engineering Laboratory, Massachusetts Institute of Technology, Georgetown University, Bell & Howell Co., and Eastman Kodak Co.—to name a few—worked together to form the Society of Photographic Engineers. The goal was to establish a society to concentrate on publishing scientific papers in the area of photographic engineering. Before this, papers where published in a multitude of publications mixed with other papers of various non-related material. The membership more then doubled before 1950. The first issue of “Photographic Engineering” was published in January 1950.

As a result of “Photographic Engineering”, the newly formed Society was able to bring in 18 corporate members, including Bell & Howell Co., Eastman Kodak Co., Bausch & Lomb Optical, Graflex Inc., and Kollmorgan Optical. By the end of 1950 the Society had 33 corporate and more than 270 individual members.

The Society of Photographic Engineers changed it’s name in April 1957 to the Society of Photographic Scientists and Engineers (SPSE). Shortly thereafter the first issue of the “Journal of Photographic Scientists and Engineers” was published. On Jan. 29, 1992, the name of the Society was changed to the Society for Imaging Science and Technology (IS&T).

Cryptorave #8 @TM

Mediengruppe Bitnik

!Mediengruppe Bitnik

!Mediengruppe Bitnik (read: the not mediengruppe bitnik) are contemporary artists working on, and with, the Internet. Using Hacking as an artistic strategy, their works re-contextualise the familiar to allow for new readings of established structures and mechanisms. Their practice expands from the digital to physical spaces, often intentionally applying loss of control.

They have been known to intervene into Londons surveillance space by hijacking CCTV cameras and replacing the video images with an invitation to play chess. In 2014 Bitnik connected the darknet directly with the gallery space through a shopping bot. With a weekly budget of $100 in Bitcoins, Random Darknet Shopper went shopping on the deep web where it randomly bought items like cigarettes, keys, trousers or a scan of a Hungarian passport and had the items sent directly to exhibition spaces in Switzerland, the UK and Slovenia. In a more recent series of works !Mediengruppe Bitnik use the hacked online dating site Ashley Madison as a case study to talk about the current relationship between human and machine, Internet intimacy and the use of virtual platforms to disrupt and defraud.

!Mediengruppe Bitnik are Carmen Weisskopf and Domagoj Smoljo. They are currently based in Berlin. Their accomplices are the filmmaker and
researcher Adnan Hadzi and the reporter Daniel Ryser.

http://wwwwwwwwwwwwwwwwwwwwww.bitnik.org/

35c3 highlights

“Das ist unser Haus!” from SEELAND Medienkooperative on Vimeo.

The 25C3 highlights:

Lecture: Opening Event
Lecture: Locked up science & Projekt Deal
Open Infrastructure Orbit Vortrags-Arena & OIO social
Lecture: Mind the Trap: Die Netzpolitik der AfD im Bundestag
Lecture: Frontex: Der europäische Grenzgeheimdienst
Lecture: Updates von der europäischen Außengrenze
Lecture: Censored Planet: a Global Censorship Observatory
Lecture: How does the Internet work?
Lecture: Scuttlebutt
Lecture: Introduction to Deep Learning
Lecture: Digital Airwaves
Lecture: Citzens or subjects? The battle to control our bodies, speech and communications
Lecture: Transmission Control Protocol
Lecture: Afroroutes: Africa Elsewhere
Theater/performance: A la recherche de l’information perdue
Lecture: Tactical Embodiment
Lecture: It Always Feels Like the Five Eyes Are Watching You
Lecture: Hacking Ecology
Lecture: Inside the Fake Science Factories
Lecture: C2X: The television will not be revolutionized
Lecture: The Urban Organism
Lecture: Reality Check! Basel/Lagos?? In virtual reality?
Lecture: The Surveillance State limited by acts of courage and conscience
Lecture: Theater und Quantenzeitalter
Lecture: Wind: Off-Grid Services for Everyday People
Lecture: Smart Home – Smart Hack
Lecture: How to teach programming to your loved ones
Lecture: The good, the strange and the ugly in 2018 art &tech
Theater/performance: Never Forgetti
Lecture: The Enemy
Lecture: Computer, die über Asyl (mit)entscheiden
Lecture: Analyze the Facebook algorithm and reclaim data sovereignty
Lecture: Attacking end-to-end email encryption
Lecture: Schweiz: Netzpolitik zwischen Bodensee und Matterhorn
Lecture: The Ghost in the Machine
Lecture: The Layman’s Guide to Zero-Day Engineering
Lecture: DISNOVATION.ORG & tracery & movim
Lecture: Die EU und ihre Institutionen
Lecture: What is Good Technology?
Theater/performance: Mondnacht
Lecture: Meine Abenteuer im EU-Parlament
Film: All Creatures Welcome & All Creatures Welcome
Generative Art with Paper.js
Wie aus einer Wette ein Kiosk System für den Raspi wurde
Programmieren mit der Maus
Exploiting PS4 Video Apps
Neusprech Crashkurs
Lecture: From Zero to Zero Day
Lecture: Internet, the Business Side
Lecture: Transhuman Expression
Lecture: Best of Informationsfreiheit
Lecture: The Critical Making Movement
Lecture: MicroPython – Python for Microcontrollers
Lecture: Planes and Ships and Saving Lives
Lecture: Archäologische Studien im Datenmüll
Lecture: Matrix, the current status and year to date
Lecture: Domain Name System
Lecture: Die Häuser denen, die darin wohnen & das ist unser haus
Lecture: Web-based Cryptojacking in the Wild
Lecture: Mehr schlecht als Recht: Grauzone Sicherheitsforschung
Lecture: Freedom needs fighters!
Lecture: A Blockchain Picture Book
Lecture: Butterbrotdosen-Smartphone
Theater/performance: A WebPage in Three Acts
Lecture: Media Disruption Led By The Blind
Lecture: Desinformation und Fake News – Bekämpfung und Verifizierung leicht gemacht
Lecture: Internet of Dongs
Lecture: Circumventing video identification using augmented reality
Lecture: The foodsaving grassroots movement
Lecture: #afdwegbassen: Protest, (Club-)Kultur und antifaschistischer Widerstand
Lecture: Repair-Cafés
Lecture: Hebocon
Other: Chaos Communication Slam
Lecture: Hacking how we see
Lecture: Are machines feminine?
Lecture: Radical Digital Painting
Lecture: Microtargeting und Manipulation
Lecture: Court in the Akten
Lecture: Dissecting Broadcom Bluetooth
Lecture: Cat & Mouse: Evading the Censors in 2018
Lecture: Augmented Reality: Bridging the gap between the physical and the digital world
Lecture: Kickstart the Chaos: Hackerspace gründen für Anfänger

Generating New Narratives

The Turkish based cultural association diyalog invented and realized the Mahalla Festival dedicated to migration, exile and cultural identity in the frame of the Istanbul Art Biennale 2017. The second Mahalla Festival took place in the frame of Valletta European Capital of Culture 2018.

The festivals brought together cultural actors and initiatives from different fields and different backgrounds in Europe and beyond to support an intercultural understanding in the field of migration, inclusion and local communities. Under the title Generating New Narratives the festival in Malta displayed art works, performances, installations, screenings, readings and talks reflecting aspects of borders, armed conflicts and migration, minorities, hospitality and hostility, urban structures, inclusion and intercultural communication.

In November 2016, following an invitation of the Villa Romana in Florence, various cultural initiatives from Europe came together at the Museum Centro Pecci, Prato, and at the Villa Romana, Florence, under the title Gravity for All. The question of this first discussion was: if the European migration crisis continues to be a scandal, how should artists and cultural actors behave?

The participants expressed the desire to establish a sustainable international network for the exchange of experiences between cultural initiatives and artists of the host countries and the newcomers. Since then the Mahalla Festival was established and is continuing on different locations. In 2020 we are planing to organize the Mahalla Festival in the Kurdistan Region of Iraq.

Cultural Mapping Conference

The annual Valletta 2018 international conference on Cultural Relations in Europe and the Mediterranean returns with its second conference, titled “Cultural Mapping: Debating Spaces and Places” on the 22nd and 23rd October at the Mediterranean Conference Centre in Valletta.

The conference is being organised following last April’s launch of the online map www.culturemapmalta.com – which exhibits the data collected during the first phase of the Cultural Mapping project, led by the Valletta 2018 Foundation. Bringing together a number of international academics, researchers, cultural practitioners and artists, the conference will explore various exercises of cultural mapping taking place across the world. With the subject being relatively new to Malta, speakers will be discussing the role of cultural mapping within the fields of cultural policy, artistic practice, heritage and cultural identity, amongst others.

Speakers include experts, academics, researchers and activists within the fields of tangible and intangible heritage, sustainable development, and cultural policy, both across Europe and the Mediterranean. Keynote speeches will be delivered by Prof. Pier Luigi Sacco, a cultural economist who will be presenting examples of cultural mapping taking place in Italy and Sweden, and Dr Aadel Essaadani, the Chairperson of the Arterial Network, a Morocco-based organisation that brings together art and culture practitioners across the African continent.

The conference will also feature a series of parallel sessions, allowing researchers from across the globe to present examples of cultural mapping taking place in various European and non-European contexts. Parallel sessions will explore a broad range of issues, including the use of innovative digital technology within cultural mapping, the role of cultural mapping in participatory community-based work, and cultural mapping as a tool within artistic practice. Highlights include presentations of cultural mapping exercises taking place in Palestine, New York and Hong Kong, as well as in Malta and across Europe and the Mediterranean. The conference will be complemented by a site-specific installation by artist Trevor Borg and a series of short film screenings developed by conference presenters.

The first conference in this series, titled “Dialogue in the Med: exploring identity through networks” was held in September 2014, and brought together academics, researchers and cultural operators from across the Mediterranean to debate issues related to cultural mobility and networking. Proceedings from this conference will be published in due course.

‘Cultural Mapping: Debating Spaces & Places” was the second conference within this series. This conference was held on the 22nd & 23rd October 2015 at the Mediterranean Conference Centre in Valletta.

The conference included two plenary sessions, a speed networking session, to further increase networking opportunities, eight parallel sessions, and various other complementary events, including a site-specific installation and two short film screenings.

The full conference programme can be downloaded here: Cultural Mapping Debating Spaces & Places programme

The conference outcomes can be accessed here: Cultural Mapping – Debating Spaces & Places – Outcomes

Subjective Maps is about people designing their own map of the town they live and work in. People come together in a workshop setting to draw maps, tell their stories and meet each other. The project then produces maps that can be used by others to visit and navigate the town.

Subjective Maps will be collected from six different localities in Malta and Gozo, including Valletta, St Paul’s Bay, Ħamrun, Birżebbuġa, Gżira, Victoria (Gozo).

The earliest maps were ‘story’ maps. Cartographers were artists who mingled knowledge with supposition, memory and fears. Their maps described both landscape and the events, which had taken place within it, enabling travelers to plot a route as well as to experience
a story. – Rory MacLean

The project aims to:

1. Promote the successful integration of minority and non-Maltese nationals in Maltese community.
2. Identify the diversity in place-people relations and to map those relationships people have with the place where they live and where they call ‘home’.
3. Capture visual narratives of residents’ about their towns and communities.
4. Valorise visions of the community as share-able capital.
5. Provide a new representation of the town/village/community that is free of ‘cultural’ branding that valorises the touristic and heritage value of a place over the individual residents’ narratives and routes.
6. Provide a platform where community members meet and discuss their public spaces.

Do-It-Yourself Technologies for Action and Empowerment

Adnan Hadzi presented the boattr.uk computer book during the Mazi Symposium.

The MAZI project is concluding at the end of 2018. To mark the occasion we are inviting you to join us as we celebrate our achievements, share our stories and the lessons we learned, and perhaps most importantly, to discuss what should happen next. The symposium will present case studies from our pilot studies in Berlin, Zurich, London and northern Greece, along with talks by invited speakers. Building on the context of our own MAZI experiences, we will broaden out the debate with perspectives from outside the project.

SYMPOSIUM: Do-It-Yourself Technologies for Action and Empowerment: Stories, practice and perspectives

The MAZI project is developing a toolkit for building local, community wireless networks using Raspberry Pis.

The MAZI EU project is concluding at the end of 2018. To mark the occasion we are inviting you to join us as we celebrate our achievements, share our stories and the lessons we learned, and perhaps most importantly, to discuss what should happen next. The symposium will present case studies from our pilot studies in Berlin, Zurich, London and northern Greece, along with talks by invited speakers. Building on the context of our own MAZI experiences, we will broaden out the debate with perspectives from outside the project.

Themes: #WiFi-networking #RaspberryPi #DigitalArts #CommunityEngagement #Making-Hacking

The symposium (18th October) will present case studies from our pilot studies in Berlin, Zurich, London and northern Greece, along with talks by invited speakers. Building on the context of our own MAZI experiences, we will broaden out the debate with perspectives from outside the project.

Symposium Speakers include:

Programme (in development – check back for updates)

10.00 – 10.30: Welcome and introduction to the MAZI project: Michael Smyth, Edinburgh Napier University.

10.30 – 10.50: Berlin Neighborhood Academy: MAZI Pilot Study presentation: Elizabeth Calderón Lüning

10.50 – 11.10: London Creeknet: MAZI Pilot Study presentation: James Stevens & Mark Gaved

11.10 – 11.30: Break

11.30 – 12.00: The Reverso Project, DIY networking, occupied housing and surburban Favelas in São Paulo, Brazil: Elizabeth Wright & Loyane Bianchini, Central Saint Martins, London.

12.00 – 12.20: Zurich Kraftwerk Housing Cooperatives: MAZI Pilot Study Presentation: Ileana Apostol & Philipp Klaus

12.20 – 12.50: Invited Speaker: Wee Replicators, widening access to digital making: Denise Allan, Wee Replicators, Edinburgh.

12.50 – 14.00: Lunch Break

14.00 – 14.20: unMonastery village interventions in northern Greece: MAZI Pilot Study Presentation: Katalin Hausel & Lauren Lapidge

14.20 – 14.50: Invited Speaker: Adnan HadziBoattr, Digital Arts, University of Malta

14.50 – 15.20: Invited Speaker: Janis Lena Meissner, Digital Civics at Open Lab, Newcastle University, and co-founder of fempower.tech

15.20 – 15.45: Break

15.45 – 16.15: Invited Speaker: Chris Csíkszentmihályi. European Research Area Chair at Madeira Interactive Technology Institute, and director of the Rootio Project, a sociotechnical platform for community radio.

16.15 – 16.40: Invited Speaker: Jeremy Singer. Glasgow University, FRμIT: The Federated RaspberryPi Micro-Infrastructure Testbed.

16.40 – 17.00: Open Discussion: From Do-It-Yourself to Do-It-Together: Perspectives on the future use of community networking technologies for grassroots social impact

17.00 – 19.00: Drinks reception and book launch


Full details about this one-day symposium and associated workshops are here: www.mazizone.eu/mazi-workshops-and-symposium-2018-edinburgh-uk/

ACCESS: please note that the event takes place in the Dissection Room at Summerhall. There is some restricted access, please contact us (email option below) for more details.


Other events (free to attend) include half-day workshops/hackathons

Full details and booking: www.mazizone.eu/mazi-workshops-and-symposium-2018-edinburgh-uk/

The half-day workshops (16th & 17th October) will provide “hands-on” opportunities to try out the MAZI DIY networking toolkit, based around the Raspberry Pi. The workshops will be divided into two groups:

  • Workshop 1 will be for programmers and technical enthusiastswho are interested in finding out more about it all works, and perhaps getting involved in supporting the on-going development of the open-source project.

  • Workshop 2 is for technical novices with an interest in how the technologies can be used in domains such as; education, art & creativity, and civic & community participation.


The MAZI EU H2020 project partners are:

Fourtoni @Science in the City

The Department of Digital Arts presented the Fourtoni project during the Science in the City Event.

Fourtoni is an Augmented Reality sculpture that makes use of audience eye tracking data in order to recreate a fourth Triton from the existing three tritons in Vincent Apap’s Triton Fountain located in Triton Square, Valletta.

The virtual sculpture was launched on an Android platform on 28 September 2018 as part of the Science in the City Festival 2018. Fourtoni is a collaboration between Matthew Attard and Matthew Galea from the Department of Digital Arts, together with Dr Vanessa Camilleri from the Department of Artificial Intelligence.

The virtual sculpture’s content was driven by research concerning the combination of the cortical homunculus representation of our body in our brain, and eye-tracking results involving free gazing. This aspect of the project was discussed with Prof. Ian Thornton from the Department of Cognitive Sciences.

Want to push a mouse around Valletta? Trigger an artwork with your body? You can head to our capital Valletta on Friday 28 September and join in the fun and empowerment of the science and arts festival: Science in the City 2018 – European Researchers’ Night, between 18:00 and midnight.

At Triton Square, three larger than life interactive installations – Of Mice, Carbon and Tritons – will be displayed to engage with visitors: a giant computer mouse, a virtual sculpture, and an interactive art piece. ‘This specific project is a collaboration between the University of Malta, Valletta 2018 Foundation and University of Applied Arts, Vienna. It embodies the core values of the festival in creating relationships across disciplines, and fusing science with the arts to entertain and educate in a uniquely engaging way,’ said Dr Edward Duca, Manager Science in the City.
Pushing the Mouse‘ by artists Michael Bachhofer and Stefan Resch and researcher Marthese Borg, is a giant computer mouse that visitors can push around the Triton Fountain. Another installation will be a high-tech augmented reality experience called The Fourth Triton designed by Matthew Attard and Matthew Galea in collaboration with University of Malta researchers Dr Vanessa Camilleri (Faculty of ICT) and Professor Ian Thornton. This unique structure can be accessed from your smartphone and visitors can see the virtual artworks brought to life.
Reforming Carbon, an artwork inspired by Malta’s rich heritage will also transform St George’s Square and is triggered by your body, created by Daniela Brill Estrada and Guadalupe Aldrete and researchers Dr Ing. John Betts, Dr Catriona Brogan and Rowan McLaughlin.
The Malta Chamber of Scientists has joined forces with Creativity for Life and the Inspire Foundation in a Creative Communities project to build Ekologija. These three kaleidoscopic installations are the work of Inspire students, who learned about the local flora and fauna from the biologists themselves. Artists Liliana Fleri Soler and Gabriella Agius, and Inspire’s therapists guided the students in sculpting, sticking, moulding and painting, a myriad of organisms. Look out for this installation at the corner of Republic and St John’s Street.
Wiki Loves Monuments, an annual international photographic competition organised by Wikimedia groups and chapters, and Magna Żmien, another Valletta 2018 project, will be held at Spazju Kreattiv. Magna Żmien is aiming to preserve and provide access to local historic content from the past century that has been captured on analogue sound and image equipment by Maltese.
Visitors can explore the different layers of the Mediterranean seabed at Ħoss fl-Ilma, a fusion of geoscience, electro-acoustic music and an interactive art piece on the stairs leading to Hastings.
The National Museum of Archaeology will be opening its doors to a discussion on conservation science through an excellent case study of the Gran Salon project. Sessions will be held on the hour between 19:00 and 22:00.
The Science in the City festival—European Researchers’ Night is funded by the Marie Skłodowska-Curie Actions of the Horizon 2020 Program (H2020, 2014–2020) of the EU.  The consortium is led by the University of Malta, Malta Chamber of Scientists and the University’s Research Trust (RIDT), in partnership with Valletta 2018, Parliamentary Secretary for Financial Services, Digital Economy and Innovation, MCAST, Esplora, JUGS Ltd, Studio 7, BPC International, GSD Marketing Ltd, Aquabiotech Ltd, MEUSAC, PBS, Spazju Kreativ, Pjazza Teatru Rjal, Valletta Local Council, Notte Bianca, Melita, More or Less Theatre, Transport Malta and Arts Council Malta.
The programme can be viewed on the Science in the City website or follow the festival on Facebook for regular updates.

Malta Mediterranean Literature

Since 2006, the Malta Mediterranean Literature Festival has brought together active writers and translators from Malta, the Mediterranean and beyond. This annual festival organized by Inizjamed celebrates language, translation and international literature with a diverse programme of activities and events, including a week-long Literary Translation Workshop.

Organized in the beautiful surroundings of Fort Manoel between the 23rd and the 25th of August 2018, this platform works to consolidate the place of Maltese literature in a global and Mediterranean context, while promoting meaningful cross-cultural exchange and debate through close engagement with local and international creatives, . 2018 brings a special multidisciplinary edition of the festival to the capital city that uses script, text and music to play on the diverse themes of the programme.